Secret Police Faction introduction scene, the player will get some story and a clue where they can potentially go to next. Characters can belong in the two major factions (Resistance and Secret Police) or three minor ones. (Traditionalist, Communists, Undefined).
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Some of the main visual work from my Graduation project. I was designing a Point and Click Adventure Game (with a heavy focus on dialogue and consequence of choice.) set in the post-WW2/ Stalinist period of Poland. The artstyle has been heavily influenced by certain polish styles and artists (Jan Matejko, Zofia Stryjeńska, Classic Poster Art, traditional woodcarvings. etc) to give it somewhat of a distinct feel. It is very colourful to contrast the grim subject matter of the story.
The city and characters of this story are entirely fictional but their circumstances are based on real history. It was a game designed with the intention to teach history in a fun and interactive way. Each character would symbolise an aspect of this time period, such as 'Censored Religion' or 'Cursed Soldiers'. The game would also reference Polish/Slavic traditions and other periods of Polish History.
There are a variety of endings to this game, including ‘Game Over’ –endings if you mess up a Quest. Your main ending will be determined by your choices in faction and quest, as well as how you treat certain characters.