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(TSfO/2018) Player Character; Jacek, The Boy

This the main and player character, Jacek. His brother never got Home one day so he is on a quest to find him. Parents died in the war, the scar on his face is a visible reminder of that horrid time.

Character Intro (and final image portrait) and some wip work.

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Some of the main visual work from my Graduation project. I was designing a Point and Click Adventure Game (with a heavy focus on dialogue and consequence of choice.) set in the post-WW2/ Stalinist period of Poland. The artstyle has been heavily influenced by certain polish styles and artists (Jan Matejko, Zofia Stryjeńska, Classic Poster Art, traditional woodcarvings. etc) to give it somewhat of a distinct feel. It is very colourful to contrast the grim subject matter of the story.

The city and characters of this story are entirely fictional but their circumstances are based on real history. It was a game designed with the intention to teach history in a fun and interactive way. Each character would symbolise an aspect of this time period, such as 'Censored Religion' or 'Cursed Soldiers'. The game would also reference Polish/Slavic traditions and other periods of Polish History.

There are a variety of endings to this game, including ‘Game Over’ –endings if you mess up a Quest. Your main ending will be determined by your choices in faction and quest, as well as how you treat certain characters.

Ingame Portrait Art.

Ingame Portrait Art.

Sketches primarily exploring his fashion.

Sketches primarily exploring his fashion.

Wip final portrait. In-Game Sprite design and sketch work.

Wip final portrait. In-Game Sprite design and sketch work.