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(TSfO/2018)'In game' Environment screenshot and UI Design.

This is a mockup screenshot of how the game would look like, some other images related to the scene, and something extra. The quality of the background/scene is how it should look in the final product. Some scenes would have a day and night variant.

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Some of the main visual work from my Graduation project. I was designing a Point and Click Adventure Game (with a heavy focus on dialogue and consequence of

choice.) set in the post-WW2/ Stalinist period of Poland. The artstyle has been heavily influenced by certain polish styles and artists (Jan Matejko, Zofia

Stryjeńska, Classic Poster Art, traditional woodcarvings. etc) to give it somewhat of a distinct feel. It is very colourful to contrast the grim subject matter of

the story.

The city and characters of this story are entirely fictional but their circumstances are based on real history. It was a game designed with the intention to teach

history in a fun and interactive way. Each character would symbolise an aspect of this time period, such as 'Censored Religion' or 'Cursed Soldiers'. The game would

also reference Polish/Slavic traditions and other periods of Polish History.

There are a variety of endings to this game, including ‘Game Over’ –endings if you mess up a Quest. Your main ending will be determined by your choices in faction

and quest, as well as how you treat certain characters.

The mockup Screenshot. Jacek (Player/Main Character) at home during the day.

The mockup Screenshot. Jacek (Player/Main Character) at home during the day.

Home, Night Time. No UI.

Home, Night Time. No UI.

Home, no day/night lighting and UI. Every piece of furniture here has been researched to be appropriate for the period.

Home, no day/night lighting and UI. Every piece of furniture here has been researched to be appropriate for the period.

Game UI Designing.

Game UI Designing.

Near War Ruins. Outdoor Scene. No game elements.

Near War Ruins. Outdoor Scene. No game elements.